In development PC · UNREAL ENGINE 5

STARBASE

Run the launch company.Win the contracts. Reach space.

A rocket launch company game on a real flight simulation. Take a contract, fly it yourself, and let the physics decide whether you get paid.

Flight telemetry Pathfinder, contract flight. Same run as the footage.
State
Powered ascent
MET
T+109.52s
Altitude
51.67km
Velocity
1,265.3m/s
Accel
26.39m/s²
Propellant
17.9%
TWR
3.77

Flight profile · T+0 to T+139 s

The engine cuts out at 90 km. The contract pays at 100.

One real flight from the game, start to finish: Pathfinder flying a Suborbital science contract. Every picture and number below comes from that same run.

Pathfinder leaving the pad in a cloud of exhaust, beside the launch tower and its height markings.

T+1.44 s

Liftoff

500 kN of thrust against about 30 tonnes of rocket. With a thrust-to-weight ratio near 1.7, Pathfinder clears the tower slowly, the way a fully fuelled rocket does.

Altitude
7.2m
Velocity
10.0m/s
The rocket climbing over the coastline, its exhaust trail rising from the launch site.

T+18.90 s

Over the coast

The simulation moves in fixed steps and applies thrust, gravity and drag at every one. The Earth's rotation is in there too: the HUD tracks how far it carries the rocket off the pad.

Altitude
1,279m
Velocity
136.2m/s
Pathfinder in a deep blue sky above scattered clouds, a long orange flame below it.

T+45.13 s

Above the clouds

The engine burns 150 kg of propellant a second. The rocket gets lighter as the tanks drain, so the same thrust pushes it harder and the acceleration keeps climbing.

Altitude
7.23km
Velocity
317.4m/s
The rocket against a black sky, the glowing blue edge of the Earth below the plume.

T+101.50 s

The sky goes black

Above 40 km the air is almost gone. Drag falls toward zero while the engine still gives its full 500 kN.

Altitude
41.82km
Velocity
1,057m/s
The rocket with its engine off, high above a coastline and clouds.

T+133.56 s⚠ Engine cutoff

Out of propellant at 90 km

The tanks run dry 10 km short of the contract. Nothing is left to burn, only 2 km/s of upward speed to spend against gravity.

Altitude
90.01km
Velocity
2,030m/s
Pathfinder coasting above the ocean with the curve of the Earth at the top of the frame.

T+138.95 s✓ Mission success

100 km, coasting

Pathfinder crosses 100 km still climbing at nearly 2 km/s. The contract settles on the spot.

Altitude
100.81km
Velocity
1,977m/s

+120,000credits · Suborbital science

Contract board · 4 offers, new board every 5 minutes

The flight decides whether you get paid.

Pick an offer, accept it and launch. Meet the objective and the reward is yours. Lose the vehicle first, by abort, break-up or crash, and you pay the penalty instead.

  1. AcceptThe offer moves from the board to your contracts.
  2. LaunchYou pay the launch cost, the rocket takes on the payload, and the countdown starts.
  3. SettleThe flight meets the objective or it doesn't. Reset in the countdown and the mission is scrubbed: the contract waits, the launch cost is spent.
Objective · Altitude

Suborbital science

Carry a university experiment past the edge of space.

Target
Reach 100 km
Payload
500 kg
Reward
+120,000
Penalty
−25,000
Objective · Velocity

Hypersonic test

Fly an instrumented test article, climbing faster than the customer's target speed.

Target
Over 1,700 m/s
Payload
1,200 kg
Reward
+180,000
Penalty
−40,000
Objective · Time above⚠ Meridian or bigger

Microgravity research

Give a laboratory module minutes of weightlessness above 120 km.

Target
300 s above 120 km
Payload
3,000 kg
Reward
+420,000
Penalty
−90,000

Base figures from the game's catalog. Each offer on the board varies by up to 15–20%.

Fleet · 3 rockets, 4 upgrades

Start with Pathfinder. Earn the rest.

The company opens with 250,000 credits and one rocket that is already paid for. Bigger contracts need bigger rockets, and those cost millions.

Sounding rocket✓ Owned

Pathfinder

The company's first rocket: a single-engine sounding vehicle for light payloads.

Price
0
Launch cost
40,000
Thrust
500 kN
Propellant
20,000 kg
Payload
2,000 kg
Reliability
92%
Medium lift1,500,000

Meridian

A bigger, more powerful vehicle for heavier science payloads and longer flights.

Price
1,500,000
Launch cost
90,000
Thrust
820 kN
Propellant
34,000 kg
Payload
5,000 kg
Reliability
95%
Heavy lift6,000,000

Helios Heavy

The flagship heavy lifter: the largest payloads, the highest flights, the best record.

Price
6,000,000
Launch cost
200,000
Thrust
1,500 kN
Propellant
60,000 kg
Payload
12,000 kg
Reliability
97%
Upgrades
UpgradeEffectRequiresPrice
Pathfinder payload stretchA longer payload bay: +800 kg capacity on Pathfinder.None300,000
Meridian payload stretch+2,000 kg capacity on Meridian.None900,000
Redundant avionicsDual flight computers on every rocket: +2% reliability.None400,000
Lean launch operationsReusable ground equipment and smaller crews: 15% off every launch.Redundant avionics500,000

The base · LC-1 to LC-10

Ten pads on the coast. Put them to work.

Buy pads along the coast, station a rocket at each one and schedule contracts to fly without you. Automated launches run the same flight model as yours, plus a reliability roll for the rocket.

Launch complexes · unlock priceAll ten: 11,350,000
  • LC-1✓ Owned
  • LC-2400,000
  • LC-3550,000
  • LC-4700,000
  • LC-5900,000
  • LC-61,100,000
  • LC-71,400,000
  • LC-81,700,000
  • LC-92,100,000
  • LC-102,500,000
Automated reward
60%of the contract's reward, paid once the flight settles.
Reliability roll
92–97%by rocket model. Redundant avionics adds 2%.
Pad turnaround
≤ 60 sbefore a pad can launch again.
Launch cost
Every flightEach automated launch pays its own, like yours.
A rocket's exhaust trail rising into the night sky over a row of lit launch pads by the sea.
Night launch over the fleet row.

Conditions · 6 times of day, 4 kinds of weather

Launch at golden hour. Or in the dark.

Choose the time of day, the weather and the graphics quality from the pad. The change applies at once, and the game keeps it for next time.

The launch site in the morning. The launch site at midday. The launch site in the afternoon. The launch site at golden hour, the sun low over the sea and long shadows across the pads. The launch site at sunset. The launch site at night, pads lit by floodlights. Golden hour · Clear
Weather
Clear · Partly cloudy · Overcast · Hazy
Graphics
Low · Medium · High · Ultra

Flight model

Thrust, gravity, drag and a turning Earth.

Every launch runs on the game's own flight simulation. It is a game, not an aerospace tool, but the numbers behave the way rockets do.

Same flight at any speed

Time warp runs from 0.05× to 20×. The simulation takes the same fixed steps, only more of them per frame, so the trajectory never changes.

Air that thins out

Drag fades as the rocket climbs. On the flight above it fell from 11.6 kN at 48.6 km to 1.1 kN at 74.8 km.

Built part by part

29.5 m tall and 3.57 m across: engine and turbopump, finned first stage, interstage, second stage, service module, crew capsule and launch abort tower.

⚠ Abort

Press X and the engine stops. Low and slow, the rocket falls back and explodes on the pad. At speed it turns over and dives, or breaks up in the air.

Liftoff at sunset beside the red launch tower, its height markings every 10 metres.
Liftoff at sunset. The tower is marked every 10 m.
A rocket breaking apart high above the Earth, debris scattering.
BROKE UP IN FLIGHT: air load too high.

Teaser · 0:30

The whole flight in 30 seconds.

The engine cuts out at 90 km. The contract only pays at 100.

Every number on screen is flight telemetry from the game. Captured in-engine, with an original score.